Warrior (Final Fantasy 7 strategy)

May 13th, 2010

Warriors in FFXI

The breakdown on being a Warrior

Monday, October 27, 2003
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Ever since the early days of EQ, the term “tank” could be echoed through every dungeon and dark forest. A warrior lusts for combat, and fears no 100 foot giant with a spiked club. It’s all a walk in the park. No group can be formed without one, and no group can survive without one. You are the foundation of society. With a sword and axe, a warrior holds off aggression from healers and nukers. They can wear heavy armor, and use nearly all weapons in the game’s arsenal. Warriors don’t come close to lacking in the HP and strength department.

Like the monk, the Galka is the primary choice for a warrior. He or She is a sturdy race, with 1409 hp at level 70. I think it’s pretty foolish how an Elvaan has more strength then a Galka at this level, but hey, I never met one in real life. A Galka will also pack good vitality and dexterity for the swing.

Always try to group as a warrior. You can’t swing away with an empty pot of health! You can even have a nice setup with just yourself and a white (Or red) mage. Because a warriors’ passive skills mostly surround strengthening the character with resistances and enhancements, he can take more damage then any other class. Don’t be discouraged if you feel weak at first, as the levels go by, active abilities will also allow you to strengthen up. Here’s the summary of skills

Mighty Strike – For 45 seconds you hit with a critical strike – Level 1
Provocation – You draw agro from mobs, getting them off of casters or healers – Level 5
Berserk – Your damage goes up, defense goes down – Level 15
Aggressor – Precision boost, but you can’t avoid attacks – Level 15
Defender – Defense goes up, attack goes down – level 25
War Cry – Damage goes up for ALL group members – Level 35

As you can see, the warrior is a jack of all trades. With abilities like Defender, you are able to solo more effectively if needed to survive encounters. On the other hand, a warrior is necessary to use Provocation to draw agro from the healers to keep the group in 1 piece. And if he’s not taking clawing from a giant killer bunny, he can use an ability like Berserk to completely destroy enemies. Other skills like War Cry makes the Warrior a must in groups.

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