Countries (Add all 22 )
January 23rd, 2008FFXI Countries
Quick details on the 3 major player areas in FFXI
Monday, October 27, 2003
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There are three major countries in Final Fantasy XI, Bastok, San d’Oria, and Windurst. There are specific advantages/disadvantages to living in the areas depending on your race. Here’s how it breaks down.
Bastok
Humes and Galkas populate the city of Bastok by default.
This means that if you pick Hume or Galka as your character’s race, and choose to settle down in Bastok…..the locals will bestow you with a special ring. The Bastok ring gives you +3 to Hit Points, +1 to Vit, and +1 to Dex. Vitality and Dexterity are extremely important for the Warrior class, as Vitality determines how much damage you will take, and Dexterity determines how often you will connect an attack.
Bastok also offeres conquest point (CP) items that you can buy when you kill enough enemies. Compared to Windurst, both Bastok and San d’Oria have superior armories which produce higher quality items for Warriors, Paladins, and Dark Knight using CP. The reason why Bastok CP items are superior to Windurst CP items because Bastok CP items boost stats such as Vitality, Dexterity, and Strength.
Bastok also specializes in different guilds. If you decide to join a guild, can use materials dropped by monsters which you’ve defeated to create useful items to market/sell. The famous guilds in Bastok are Alchemy, which specializes in making potions, Blacksmithing, which forges weapons and armors, and Goldsmithing, which specializes in making accessories.
Therefore, if you plan on playing as a Warrior related job class, Bastok is a great choice due to the CP items that you can buy, as well as the guilds that you can join as soon as you begin the game.
San d’Oria
San d’Oria, north of Bastok is the city of Elves. If you decide to pick Elvaan as your character’s race, you will receive a San d’Oria ring. That ring will give you +2 to defense, as well as +1 Strength to and +1 to Mind. Interestingly enough, Elves have a high stats in Mind, which contributes to White Magic. In other words, the high you character’s Mind is, the higher HP you will be able to cure. The Elvaan race also makes good warriors due to their high STR. Because the strength of your character contributes to the damage of the damage from your sword, Elvaans can hit harder than Humes. San d’Oria’s CP items are very similar to Bastok although not identical.
The guilds that San d’Oria specializes in are Woodworking, and Tanner. Woodworkers can synthesize useful items such as bow and arrows, while the Tanners can synthesize items such as capes, and gloves.
Windurst
Mithras and Tarutarus share the city of Windurst. Because Tarutarus excel in magic, it is not surprising that Windurst itself revolves around magic. In contrast to the warrior natured cities such as Bastok, and San d’Oria, Windurst is the ideal city to start in because of the easy access to magic scrolls, and mage equipment. The Windurst ring that you will receive if you start as either a Mithra or Tarutaru adds 3 to MP, + 1 to Intelligence, and +1 to Agility. In terms of CP items, Windurst has items, which benefits Mithras. For example, nearly every piece of the Mercenary Captain set armor increase Dex or Agility (which contributes to Evasion). If you plan on being a mage, in which the Tarutarus excel as because of their high amount of Magic Points. Needless to say, the more MP you have, the more spells you can cast before resting. Windurst is also an ideal place to start if you decide to be a Mithra because the job classes that Mithras play as generally wear light armor such as robes and doublets.
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