Best NMs (Final Fantasy XIi release)

November 28th, 2006

Best NMs - Based on level/difficulty/reward/demand

UPDATE: Why I left out the big 3, Hoo Mjuu, JEJ, and Lizzy - very simple reason - everyone and their moms know about them, there goes the demand and difficulty, and the odds are slim, down go the rewards. Hope that explains it. This is my list, if you feel you aren't DOA going after the big 3 go ahead, but most people would rather pull out there own eyes.

UPDATE: Sq Enix removed the drop rate from Spook, and Ghost and many other NM. You'd be lucky to get one drop per 10 kills I hear. Sorry for the news, enjoy the read suppose. If they are marked NERFED don't bother.

~No.10- Goblin Gruel NERFED
A nice little detour while camping the big 3 in Ranperres Tomb, while a bad camp himself, a ranger can multi task and get GG many times a day!

Income per day: 30k+

~No.9- Morion Worm
A good little endeavour for 3 or 4 people, the Morion worm is not the easiest to camp, but the spawn is forced, and saves alot of stress from waiting to provoke as fast as you can.

Income per day: 40k+

~No.8- Golden Bat
An undercamped bat that gives a nice little 20-30k cape with awesome stats. Make sure you are ready for a lengthy spawn radius.

Income per day: 25k+

~No.7- Stray Mary
For a ranger or beast master, this could be a very good NM, it is rarely camped, and has a large radius. The only problem it is that the spawn length is lottery, so bring a friend!

Income per day: 100k+

~No.6- "Gusgen Ghosts"
The six ghosts that each drop mal____ rings. They are difficult to camp, but the spawn is fairly sure, and the drop sells fast.

Income per day: 10k+

~No.5- Tumbling Truffle
The undercamped NM that drops the wonderful Fungus Hat. This stylish hat sells fast and for around 10k, a few of these could make your work well worthy.

Income per day: 10k+

~No.4- Spiny Spipi NERFED
Although overcamped, this NM is low-level and has a relatively awesome drop. The profits of a few Mist Silk Capes could make your next purchase much easier.

Income per day: 10k+

~No.3- Spook NERFED
Extremely overcamped and difficult to get, the thing that makes Spook so great, however are its forced spawn and easy level. Expect to fight, but its worth it!

Income per day: 20k+

~No.2- Argus
A difficult and often hopeless camp, the numbers of people around will drive you crazy. The upside? FIVE MILLION GIL. Yes, one of the largest money makers, Argus is something that will take over your life, but give you a new one in FFXI.

Income per day: 0-5million

~No.1- Crypt Ghost NERFED
One of the great big 3, Crypt Ghost has no forced spawn, and if you work in teams, one man can goto Spook while you cover the Ghost. A good team can get a few Traveler's Mantle from spook, MAYBE a Valor Ring from GG and one or two pairs of Martial Slacks from the Ghost, which is around 100k in all.

Income per day: 20k+

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