Keys For The Khazam Airship Pass (Final Fantasy vii ultima edition)

May 31st, 2010

In order to obtain the Khazam Airship Pass, you will need to retrieve three keys, one from each nation. (…)

WHM Suggestions (Final Fantasy iii walkthrough)

May 29th, 2010

Maybe some of this will be useful to suppliment into an existing WHM guide. I wrote it out for another forum asking for WHM tips figured I'd post it here as well. (…)

Npc List,change Title,world Passes, Fame And More (Final Fantasy 7 characters)

May 26th, 2010

Change Your Title
These npcs will change your title to any of the previous titles you have earned (you earn them through doing quests, etc.). (…)

Show Me The Gil! (Final Fantasy xll)

May 24th, 2010

It's All About the Gil
So you've finally found that perfect weapon or rare Astral Ring at the auction house but you lack the gil to get it. Fear not! (…)

Weapons Explained (Eyes on Final Fantasy)

May 21st, 2010

Weapon Abilities
 
Archery
Skill Level 10: Flaming Arrow (Shoots an arrow that deals fire damage) Skill Level 40: Piercing Arrmow (Lowers defense on target) Skill Level 80: Daring Arrow (Lowers intellegence on target) Skill Level 175: Sidewinder (Large amount of damage and better chance to land a critical hit on the target)
Axe
Skill Level 10: Raging Axe (Does two consecutive attacks to target) Skill Level 40: Smash Axe (Stuns and slows down attack speed on the target) Skill Level 70: Raphael Axe (Does DOT [Damage Over Time] to the target) Skill Level 100: Avalanche Axe (Good amount of damage to the target) Skill Level 150: Spinning Axe (Damages multiple targets that are withing the range of the skill) Skill Level 175: Rampage (Deals 5 consecutive rounds of damage to the target) Skill Level 200: Calamity (Deals 1 blow to the target doing amazing damage)
Club
Skill Level 10: Shining Strike (Light based damage to target) Skill Level 40: Serene Strike (More powerful than Shining Strike) Skill Level 70: Brain Shaker (Stuns and slows down attack speed on the target) Skill Level 100: Star Light (Powerful blow and recovers MP) Skill Level 125: Moon Light (Recovers MP for group) Skill Level 150: Skull Break (Lowers the intellegence on the target) Skill Level 175: True Strike (Increases chance to land critical strike on the target) Skill Level 200: Judgement (Deals amazing amount of damage to the target)
Dagger
Skill Level 10: Wasp Sting (Poison DOT and Stun on the target) Skill Level 40: Gut Slash (Wind damage to target) Skill Level 70: Shadow Stitch (Stuns and Binds the target) Skill Level 100: Viper Bite (Doubles poison blow dealing DOT to target) Skill Level 125: Cyclone (Area attack dealing wind damage to all targets in range) Skill Level 150: Energy Steal (Absorbs target's MP) Skill Level 175: Energy Drain (More powerful form of Energy Steal) Skill Level 200: Dancing Edge (5 consecutive blows and higher chance of landing hits on target)
Great Axe
Skill Level 10: Shield Break (Decreases Evasion skill on target temporarily) Skill Level 40: Iron Tempest (Deals more damage to target) Skill Level 70: Storm Vent (More poweful than Iron Tempest) Skill Level 100: Armor Break (Lowers defense and slows target's attack speed) Skill Level 150: Keen Edge (Increases chance to land a critical strike on the target) Skill Level 175: Weapon Break (Lowers the target's attack) Skill Level 200: Raging Rush (3 consecutive blows on the target)
Great Katana
Skill Level 10: Flying Swallow (2 consecutive blows on the target) Skill Level 30: Masterful Attack (Stuns the target) Skill Level 70: Thunderous Heavens (Large amount of Thunder damage to the target) Skill Level 100: Heat Wave (Fire damage?)
Great Sword
Skill Level 10: Hard Slash (Does extra damage to the target) Skill Level 30: Power Slash (Increased chance to land a critical strike on the target) Skill Level 70: Frost Bite (Ice damage to the target) Skill Level 100: Freezing Bite (More powerful than Frost Bite) Skill Level 150: Shock Wave (Ranged attack that puts Stun and Sleep on the target) Skill Level 175: Crescent Moon (Does a large amount of damage to the target) Skill Level 200: Shackle Moon (2 consecutive blows dealing amazing damage)
Hand to Hand
Skill Level 10: Combo (3 consecutive blows to the target) Skill Level 40: Shoulder Tackle (Stuns and slows down attack speed of the target) Skill Level 70: One Inch Punch (Deals good damage and lowers defense on target) Skill Level 100: Back Hand Blow (Increases chance to land a critical strike on the target) Skill Level 125: Random Attack (5 consecutive blows dealing good damage) Skill Level 150: Spin Attack (Hits everything within range of the attack) Skill Level 200: Raging Fist (Does an amazing amount of damage to the target)
Katana
Skill Level 10: Overlooking (Does a good amount of damage to the target) Skill Level 30: Intensity (2 consecutive blows and paralysis to the target) Skill Level 70: Dive (Water damage to the target) Skill Level 100: Freeze (Ice Damage?)
Marksmanship
Skill Level 10: Hot Shot (Does fire damage to the target) Skill level 40: Split Shot (Lowers defense on the target) Skill Level 80: Sniper Shot (Lowers intellegence while dealing good damage)
Polearm
Skill Level 10: Double Thrust (2 consecutive blows to the target) Skill Level 30: Thunder Thrust (Does thunder damage to the target) Skill Level 70: Raiden Thrust (More powerful than Thunder Thrust) Skill Level 100: Power Hit (Slows down the target) Skill Level 150: Penta Thrust (Does damage to all targets within range) Skill Level 200: Buffer Thrust (Increased chance to land a critical strike on the target)
Scythe
Skill Level 10: Slize (Deals good amount of damage to the target) Skill Level 30: Dark Harvest (Deals darkness based damage to the target) Skill Level 70: Shadow Of Death (More powerful than Dark Harvest) Skill Level 100: Nightmare Scythe (Blinds and slows down the target's attack speed) Skill Level 150: Spinning Scythe (Does damage to all targets withing range) Skill Level 175: Buffer Scythe (Increases chance to land a critical strike on the target) Skill Level 200: Guillotine (4 consecutive blows and removes any effects on the target)
Staff
Skill Level 10: Heavy Swing (Deals good damage to the target) Skill Level 40: Rock Crusher (Deals earth damage to the target) Skill Level 70: Earth Crusher (Ranged earth damage attack to the target) Skill Level 100: Star Burst (Deals either light or dark attack to the target) Skill Level 150: Sun Burst (More powerful then Star Burst) Skill Level 175: Shell Crusher (Lowers the defense of the target) Skill Level 200: Full Swing (Deals amazing damage to the target)
Sword
Skill Level 10: Fast Blade (2 consecutive blows to the target) Skill Level 30: Burning Blade (Deals fire damage to the target) Skill Level 50: Red Lotus Blade (More powerful than Burning Blade) Skill Level 75: Flat Blade (Stuns and slows down the target's attack speed) Skill Level 100: Shining Blade (Deals light damage to the target) Skill Level 125: Seraph Blade (More powerful than Shining Blade) Skill Level 150: Circle Blade (Does damage to all targets withing range) Skill Level 175: Spirit Within (Damage depending on HP?) Skill Level 200: Buffer Blade (Increased chance to land a critical strike on the target)

Commands Quick Ref (FFXI armor)

May 19th, 2010

Linkshells
/makelinkshell (/makeli) Allows you to make a linkshell if you have bought a linkshell.
/breaklinkshell (/breakli) Breaks the linkshell you are using. (…)

Using The In Game Translator (Final Fantasy XI fishing)

May 16th, 2010

I just typed all this out to answer a question in another forum - thought I'd post it here too! (…)

Warrior (Final Fantasy 7 strategy)

May 13th, 2010

Warriors in FFXI
The breakdown on being a Warrior
Monday, October 27, 2003 All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. (…)

White Mage (Final Fantasy for psp)

May 11th, 2010

White Mages Uncovered
Become a powerful White Mage
Monday, October 27, 2003
White Mage Quick Facts
The White Mage is a character class that delves in the fine art of White Magic. (…)

Treefiddy's Leathercraft Guide! (FFXI forums)

May 8th, 2010

I've only seen 1 Tanner's guide out and while it is VERY good, there were some things that I personally changed to make my run to 100 a little easier on myself. (…)