Paladin (FFXI nm)
March 13th, 2010Paladins in FFXI
The breakdown on being a Paladin
Monday, October 27, 2003
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
I find this to be one of the coolest melee classes in the game. I’m in no way saying that Paladins are the strongest, just my personal favorite. A Paladin is a holy warrior, trusting his faith more then his sword. Apart from their physical abilities, they are able to invoke powers to heal and protect. If you plan to role play a character of good, this should be your pick. The opposite is the Dark Knights.
For the Paladin, I recommend either an Elvaan or a Hume. They both have almost the same HP at level 70, and pack a good amount of Magic power and strength. Both qualities that are greatly needed for a Paladin in any situation. For active abilities, the Paladin gains some impressive powers.
Invincibility – God immortality for 30 seconds – Level 1
Holy Circle – Defense buff against undead for the party – Level 5
Shield Bash – As it says….a shield slam – Level 15
Sentinel – Buff defense – Level 30
Protect – Sacrifice your well-being and take damage in place of your ally – Level 35
For passive abilities, the paladin gains a new defensive trait every 10 levels (after level 10). These traits range from increase to physical defense to resistance to sleep. One must never forget that the Paladin also gains spells. These spells include Cures that heal your target, defensive buffs, and an elemental attack. Such abilities set the Paladin apart from the warrior or even the monk.
The Paladin is completely geared towards grouping. They are NOT made to fight alone, but they are in no way unable to. Being able to heal themselves allows them to grind mobs constantly without support. Their group buff abilities, healing skills, and the knowledge to take hits for healers or casters make them very welcome in parties. And hey, be serious with me here, it’s just plain cool to be a holy knight as a leader for a party, isn’t it?
Gil What You Need To Know (Ffix Gil)
March 10th, 2010Intro
*Please note: this is a very detailed and very long tutorial. If you’re a very experienced FFXI player and are only interested in a couple of quick tips on how to make gil quickly, see the Specific Strategies section (focus on Spipi hunting and overnight fishing).
First off, it is important to realize that there is no single way of making massive amounts of gil in FFXI in a very short time period. That is the nature of a nearly perfect competition economy – many identical (or nearly identical) items are all sold, and if profit is large when selling one item or another, then more and more people get involved until the market value decreases. That is why crafting is not really profitable until higher skill levels: there are simply too many people who can offer the same item, many willing to offer it for any price just to off-set costs. FFXI’s auction house economy has two strikes against it, because everyone lives and dies by the Price History. Everyone wants their item to sell, and to sell first. Naturally, people try to undercut, and those too greedy lead to a decrease in the item value. Since people always want to sell first, undercutting constantly occurs and very rarely do item prices go up. That is why it’s important to understand the basics, and the more advanced effects (or patterns), as well as a few profitable strategies. Combining these following ideas, you will be able to make large sums of gil both short-run and long-run.
The Basics
No tutorial is complete without certain basic understandings. Please feel free to skip this section if you feel confident in your knowledge in these areas.
Mules / Alternate Characters
Every major city has it’s own auction house, which are completely independent of one another. Ideally, one would want a character in Jeuno, Windurst, Bastok, and San’Doria to have access to all of the cities via mules or main character. However, 3 characters will be all you need. Your main character in one of the three starting towns, and two more in each of the other starting towns. Jeuno is unnecessary, because most items are listed at a price less than the starting cities and those items more expensive have no efficient profit because of the high tax rates (~103 gil tax for 1 item, and 500+ gil for a stack of 12). Throughout this tutorial you will understand why it’s so important to have characters in the other two starting towns. WARNING: The extra characters will cost you 2 dollars a month (about 1 dollar each). So just forego a chocolate bar or two for a day
The Auction House: Undercutting While Not Undercutting
As mentioned in the Intro, people set prices based on the price history. A now confirmed fact is that a lower selling item will almost always sell first. This has been a source of uncertainty, but various tests were performed and most consistently the pattern has arrived that a given the same bid, the lower priced item will sell. So, what you as a seller wants to do, is sell your items for the lowest possible price without having people decrease the value of the item on the price history. This involves two considerations:
1. Think about what people will bid. People usually bid in the 1000s and 500s on high priced items. If the item sells for 10k, people will probably bid 9k, then 9.5k, then finally 10k.
2. What price will allow for an undercut and a quicker sale? On a 10k item, anything 9.9k or lower will probably result in a relatively quicker sale.
Given these considerations, in this example 9,501 gil might be a good choice for undercutting without undercutting. They will bid 9k, then 9.5k, then 10k before getting the item. On the price history it will show up as 10,000 and you will sell first because you set yours to 9,501 gil.
Effects (Or “Patterns”)
Patterns occur when trying to make gil. Keeping these in mind can increase your profit anywhere from 10-50%.
The Hometown Depreciate (Devalue)
This is easily the best and most important pattern to consider for all newcomers and even experienced players. Items received by completing quests, NM item drops, and all area-specific items are more popular in the area in which they originate, and more items leads to more undercutting and less value. These items will almost ALWAYS be worth more in the other starting towns. This is why mules are so important! Here are some examples(since spacing is causing problems, I’ll use bold/italic for easier reading):
NM Item Drops:
NM Item Hometown Price Price Elsewhere
Spini Spipi Mist Silk Cape ~23-25k ~28k-30k
–
Juu Duzu the Whirlwind Soleas ~2.5k ~5k
(same NM) Hunter’s Longbow ~7k ~10k
–
Bomb King Bomb Ring ~6k ~10k
–
Doppleganger Dio Cruel Scythe ~4.5k ~7-8k
–
Quest Items:
Quest Reward Hometown Price Price Elsewhere
Truth, Justice, and the Onion Way Justice Badge ~1-1.5k ~3k
–
Know One’s Onion Blaze Spikes ~3k ~5k
–
To Catch a Falling Star Fish Scale Shield ~1k ~2.5k
–
Healing The Land Teleport-Holla ~2k ~6k
–
Mean Machine Warp ~5-6k ~8-9k
–
This also applies to crafted items! In hometowns where guilds are located, items that are crafted generally sell less, because there is an abundance of supply and many people are looking to get rid of the item (especially if the item is made for skill raising purposes and not for profit). The main exceptions are the materials used for crafting, which can sometimes actually sell for MORE because they are needed for this crafting. Armor, weapons, and food will sell for significantly less in the hometown of that guild. Some examples include: Bone Earring +1 (bonecrafting item) sells for 6k in Windurst, but almost 10k in SanDoria. Meat Mithkabobs (culinary item) sells for ~ 2.1k-2.3k in Windurst, but 2.5k+ elsewhere. Conclusion: If you get a NM item, quest item, or a crafting item that you’re interested in selling, you should check the prices in other cities (with the use of mules) first before selling it in the hometown for that item.
Specific Strategies:
While the patterns and concepts, as well as the basics, should allow you to formulate strategies of your own, here are some examples and specific strategies to get you going:
The Scroll Quests Strategy
All the hometowns have a variety of spell scrolls have a variety of scrolls available after completing quests. These, however, require fame. For an explanation of fame, see: http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=7172 . That thread also talks about very easy ways to gain fame through repeatable quests. For now, I will simply list the spells to be had in the various towns:
Blaze Spikes – Requires no fame, but must do Justice Badge quest first. See http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=7428 for details. Worth anywhere from 3k to 5k gil.
Aspir – Requires high Windurst fame and must do the Teacher’s Pet quest (in same room in Aurastery of Windurst Waters). See http://ffxi.allakhazam.com/db/quests.html?realm=Windurst&fquest=185 for tips and details, but note the quest item is purchasable at the auction house. Worth ~ 25-30k.
Teleport-Mea – Relatively high Windurst fame, and a way of navigating the Eldieme Necropolis is required (usually 40 and up area). http://ffxi.allakhazam.com/db/quests.html?realm=Windurst&fquest=203 for details.
Warp – Requires some Bastok fame. Item has been devalued, but still worth ~8k. See http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=7705 .
Drain – Requires high San’Dorian fame and either rank 2 in San’Doria or at the very least to be on Mission 5 in Bastok or Windurst, or have completed it and be rank 3 in either of these two nations (MUST have access to the Chaeaux). See http://ffxi.allakhazam.com/db/quests.html?realm=San%20d'Oria&fquest=82 for tips.
Teleport-Holla – Relative high SanD fame, and a way of navigating the Gusgen mines (lvl 30+ can make it, or use sneak/invis for lower). http://ffxi.allakhazam.com/db/quests.html?realm=San%20d'Oria&fquest=84
* (since most these quests require fame, they are a sometimes difficult to exploit with recreated mules)
** (there are other teleport spells in Bastok and San’Doria, which can be found at the allakhazam quest listing if you want, but will be left out for the sake of length).
Spiny Spipi Hunting
Spiny Spipi is a crawler-type NM level 9-10 that spawns in East Sarutabaruta. I have found this NM to be the most consistently profitable to hunt because profits come not only from Spipi, but other monsters in the area. This is the best, quick, low-level NM hunting tip that is consistent and reliable, you will want to patrol the indicated area:
EDIT: Well, until I get the image to work for me and actually display, I'll just describe the zone you should patrol. You'll want to go all the way until the mountain range by j-8 BEFORE the zanpipi river. Hug the mountains and patrol in a U shape, going from one side of the mountain range to the other - which will be close to the river. Crawlers that spawn along here can result in a Spipi spawn.
With my thief having only the treasure hunter I skill, the mist silk cape drops at a rate of about 1 in 2. This cape sells for about 23-25k in Jeuno and Windurst, but about 28k-30k in San’Doria and Bastok (although it sells less frequently in these towns). According to many other people I’ve spoken with, the average drop rate for non-thief characters is closer to 1 in 3. Now the key to this strategy is that Spipi only provides a portion of money earned. As you patrol for Spipi, you want to be killing:
-Crawlers: Killing these not only make Spiny Spipi spawn faster, but drop crawler calculus and silk threads. Crawler Calculus can be traded in to Illu Bohja at H-6 in Windurst Woods (near the Dhalmel farm) 3 at a time for 600 gil, more importantly adding to your Windurst fame. The silks are the real gold mine, selling for about 1k each or anywhere from 12k-14k for a stack of 12. Unfortunately, silks are a rare drop by crawlers.
-Giant Bees: Bees have great drop rates making them very profitable, and are everywhere in the patrolled area. They drop Beehive Chips (3k for a stack of 12), Pots of Honey (2.3k for a stack of 12), and Insect Wings (only about 600 for a stack of 12).
-Goblin Thugs: Drop small amounts of gil and Wild Onions (4k for a stack of 12).
-Spiny Spipi: Of course you want to be killing Spipi. Even if Spipi doesn’t drop the cape, you can get up to 2 silk threads dropping at a time, worth 1k each, so it’s never a total waste. Remember that the cape is a rare item, so your character can never carry more than one on is person at a time… so don’t get greedy and try to get two capes in a row before going to town!
It is recommended you use thief for treasure finder, whether it’s a lvl 15+ thief as a main job or a lvl 30+ character with a lvl 15+ thief as sub. This increases drops from all types of creatures.
Spipi Spanws on average about once every real hour, may be once every hour and a half. If Spipi has a drop rate of about 1 in 2 with treasure finder, then it’ll talk at most 3 real life hours to get a cape. In this time you can have approximately:
-3 Stacks of Beehive Chips 9k
-1 Stack of Silks 12k
-1 Mist Silk Cape 28k
-1 Stack of Wild Onions 4k
–
Total: ~53k
The best part about it is that its relaxing relative to camping rare-drop highly-camped NMs, and you feel good about it knowing that even if Spipi doesn’t drop, you’re still profiting from the other critters.
Overnight tip: Fishing
Now I know what you’re thinking: to be truly efficient and make gil FAST, you need to always be at work… even while sleeping. Well, I have tested many different ways and so far the answer is FISHING.
The key to making gil while sleeping is by macroing, and until memory addresses are cracked for FFXI fishing is the safest most consistent way of making gil. I have personally confirmed that SE relies on the FFXI community to track down macro users. They do not search server logs or anything like that – a large part of the community dislikes macro users and reports them. So, to avoid being caught and suspended, you just have to avoid being seen. This applies to all unattended macros, but fishing most of all.
When fishing, you’ll be wanting one thing above all: moat carp. Moat carp sell consistently for 4k for a stack of 12, and can be caught with any fishing skill level. Moat carp can be caught at any fresh water location (lakes and ponds, including ones in-town). The best combination to date for me has been Insect Ball (~300 gil for 12 at AH or ~400gil for 12 at fishing guild store in Windurst) and a Mithran Rod (~5.5k at AH). On average, you can pull in about 3-4 stacks of 12 overnight, along with some rusty items such as the subligar which sells for about 800 gil each. It might be a worthwhile investment to buy the four pieces of fishing gear (gloves, body, leggings, boots) to improve your catching rate. I personally revised and tweaked previous fishing macros to best suit the needs of a fisher. Here it is (made with AC Tool available at http://www.cameroncole.com/actool.html ):
// This line is necessary to select the proper window
SetActiveWindow FFXiApp
Constants //constants… makes macro easier for ppl using different binds
OpenMainMenu = o
MenuDown = m
SelectWindow = f
Fish = 1
Number = 17
Fishcount = 0
Fishbundle = 0 //fishbundle * fishcount = the number of times you fish before sorting inv
Confirm = y
Cancel = n
rod = Mithran Fish. Rod
bait = Insect Ball
End
Set Number = 17 //time after which you reel in
Procedure Fishing //procedure for fishing
Keys /fish {RETURN}
Delay $Number sec //reel in after the constant 'number' seconds
Keydown {return} 250 //this is the point where you actually reel in after the delay
Delay 30 sec //wait 30 seconds between fishing
Compute $Fishcount = $Fishcount + 1 //add 1 to fishcount for auto-sort purposes
End
Procedure InvSort //auto-sorting inventory procedure
Keys ^i
Delay 500
Keydown $SelectWindow 250
Delay 250
Keydown $Confirm 250
Delay 250
Keydown $MenuDown 250
Delay 250
Keydown $Confirm 250
Delay 500
Keydown $Cancel 250
Delay 250
Keydown $Cancel 250
Delay 250
End
Procedure StartFish //procedure called on every time you're about to fish
If $Fishcount = 5 //first check if you've fished 5 times already
//so, every 5 fishing attempts you want to:
Keys /equip range "$rod" {RETURN} //equip rod (in case it breaks)
//delay 1000
Keys /equip ammo "$bait" {RETURN} //equip bait (in case you run out)
delay 1000
Compute $fishbundle = $fishbundle + 1 //add to 'bundles of 5' counter
Set Fishcount = 0 //reset fishing counter
If $fishbundle = 3 //if you've fished a total of 3 * 5 = 15 times, then sort inventory
Call InvSort
Set fishbundle = 0
End
Else
Call Fishing //just fish
End
End
Delay 2 min //in-game delay, don't start fishing for 2 minutes when you enter the game
While 1=1 //never-ending loop that calls the startfish procedure, starts fishing!
Call StartFish
End
This macro is NOW available for your copy & pasting needs at the FFXI Macro Forum: http://www.multiplayerstrategies.com/ms/index.cfm?page=topic&topicID=9814
What this macro does without modification:
-Uses the /fish command for you
-Reels in the line after 17 seconds
-Waits 30 seconds before using the /fish command again
-Replaces rod (in case it breaks) and bait (so you don’t run out) after every 5 /fish attempts. In order for this to be effective you should have multiple rods and baits in your inventory, or just 1 really reliable rod.
-Auto-sorts inventory after every 15 /fish attempts
-Assumes bait is: Insect Ball and fishing rod is: Mithran Fish. Rod
* This macro never ends, but that poses no problem since you can /pol to temporarily log out or /logout and none of the commands will prevent you from logging out (as would physical movement).
That's all for now guys! I hope the tutorial helps. Spipi/crawler/bee/thug hunting during the day and fishing at night, all the while keeping in mind patterns such as the Hometown devalue of items, and you'll be racking in gil in no time!
Leathercraft Tutorial Fast 1-5! (FFXI coffer)
March 8th, 2010Welcome to my first tutorial on leathercraft…i know theres a previous one but all it has is recipes…i decided to add a little walkthrough for it
My FFXI info, my name is Butterz in game on the server Kujata, if ya wanna pt sometime or use some strats on this site gimme a msg.
Recommended Extra Skills for other types of leather:
Leathercraft isnt all about just leather, some leather requires other crafts, but some leather is all leather.
Goldsmithing (a lot)
Smithing (a lot)
Bonecraft (a lot)
Clothcraft (a lot)
Alchemy (some)
Levels 1-2
Right now ALL you should be making is Sheep Leather, this is made by 1 of these 3 recipes:
Wind Crystal + Goblin Mask x1
Dark Crystal + Windurt Tea Leaves x1 + Distilled Water x 1 + Sheepskin x1
Dark Crystal + Windurst Tea Leaves x1 + Distilled Water x 1 + Willow Log x 1
Sheep leather is VERY profitable if you farm the ingredients, windurtian tea leaves and distilled water are very cheap, you can buy a stack for maybe 300 each depending on the server, im on Kujata.
Sheepskin is found….well on sheep, dark crystals are found on Forest Funguar in West Ronfaure, and winds are found on winged creatures.
Its always best to have advanced synthesis on for this.
Note: You should keep your sheep leather for making other items in higher levels!
Levels 1-2 (OVERVIEW)
Dark Crystals: Farmed, Free
Sheepskin: Farmed, Free
Windurstian Tea Leaves: 300-500 for 12
Distilled Water: Rambrioys Grocery 200-300 for 12
Stack of sheep leather on AH: 7,500-8,000
Levels 3-4
Levels 3-4 you make some pretty good stuff, but not exactly a money saver if you sold your sheep leather…but my main focus for CASH would be Sheep wool, the recipe for sheep wool is:
Wind Crystal + Sheepskin x2
If youd rather start to make some equipment that will go for 1,200-1,500 each, here some recipes that will work well.
Vagabond's Boots = Earth Crystal + Bronze Scales x1 + Grass Cloth x1 + Sheep Leather x2
Vagabond's Gloves = Earth Crystal + Sheep Leather x2 + Cotton Cloth x1
(note what i did at level 4 was make Rabbit mantles, the recipe is: Earth Crystal + Grass Thread x1 + Rabbit Hide x5, after a lot of tries i got rabbit mantle +1 that sold for 4000-4500 on my server).
Levels 3-4 (OVERVIEW)
Sheepskin: Farmed, Free
Wind Crystal: Farmed, Free
Stack of Sheep Wool on AH, 7000-7800
Bronze Scales: 300-500 or Farmed
Grass Cloth: Made or bought (possibly farmed)
Sheep leather: previously made or bought (800 each)
Vagabond's Boots/Gloves 1,200-1,500 Each at AH
Level 5
At this level you can make any of the leather gear, making something more then once can increase your chances of a +1, a full moon also increases the chance of a +1. if you need a link to the leather gear visit this site: http://ffxi.allakhazam.com/dyn/guilds/Leathercraft.html
Levels 1 - 20 Leveling Tutorial For Black Mages (Final Fantasy movie)
March 5th, 2010Ok, considering I've been pestering people for leveling guides and places I could go to kill stuff…I figured I'd help some newbies out with a level by level account of where to go to level.
Unfortunately, I can only really provide a specific guide for Windurst. I can give suggestions of what I've heard for Bastok, but nothing for San d'Oria…sorry.
First, my credentials:
Currently, I'm a Taru taru with level 20 Black Mage, level 12 White Mage, level 8 Theif, and level 5 warrior. I've completed sub job, eco warrior, and chocobo quests (just the lengthy ones that are a pain…tons of little stupid quests). I've done up to mission 4, will be doing mission 5 tonight. I have something like 20k in gil…depending on what sells tonight. I'm also in a link shell. Not bragging, because lord knows that's meager enough as is. Just showing that I know enough to help people just starting out.
Windurst::
Ok, first, I'd have to say that you should start by getting signet cast on you. So many people forget to do this…they think it doesn't matter. Guess what…it does, and it always will. I see lots of high level people going out without signet too…now I could understand if you're going some place far from your residence. But if you plan on leveling up subjobs, let me tell you, you'll be pretty much heading to the same areas again and again…therefore getting them under your country's control is in your best interest. Selling crystals is your best friend…it'll be the only way you'll be able to finance your spells and gear for quite some time.
Last thing before I get to the leveling guide, a note about equipment. Seriously…don't bother. I've found it's really a waste of your gil and your time. It won't make you capable of tanking…it will marginally improve your chances of soloing after level 8. That is of course, you pick an inferior mage race
That being said, try to pick up a Robe, then a tunic, then a Royal Footmen's tunic. Generally….anything that gives +int…buy it. Don't bother wasting gil on anything else (unless you check and see that you can make profit by buying something at a vender and selling it on the AH…robe and tunic come to mind). Moving on::
Levels 1 -3:
Spend your time in East Sarutabaruta right outside town. Rest any time your mana gets low - you'll start to notice that you have to rest more than any of your non-mage friends. Welcome to the world of mages…it doesn't get any better until you start using 'ga spells to kill everything on your screen. Until you do that…prepare to be jealous of warriors, monks, theives, or anything else that isn't a mage.
Levels 4-5:
These levels you can stop killing the ridiculously easy stuff and move on to rarabs (and the occasional mandragora / bee). The best place I found is if you make your immediate right coming out of the gate to east saruta - some people will probably be fishing there, but other than that, I've found this area to be pretty much empty, allowing you to kill at your leisure (sometimes lotsa noobs are on so it can be hard to get the higher exp granting kills)
Levels 6-8:
Now's the time you can move on to Yagudo's and Crawlers. Once you get water, you'll find the mobs start to fall a little quicker…but you'll still be resting a lot. You can also take out crows with ease by now, but before taking on ANY mob that you've never faught before, make sure you're at full hp/mp and see how much it takes to kill them. I'd wait till level 7 or even 8 to kill crawlers - not because they're that hard, but because they tend to poison you…can't tell you how many times I died when I had like 29 hp or more left and it just clicked down. Very frustrating. Good spots abound the areas north of the gate. Go towards the entrance to Tahrongi canyon to get progressively harder creatures. The best place I found was actually in West Sarutabaruta, but only because less high level people run threw there and take your crawlers (these things a gems to kill because they drop Silk Threads - precious things used in crafting….a dozen sold for 9k but a few weeks ago, but us silly americans have driven it down to 7900 last I heard. Still a pretty penny considering how easy they are to kill).
Levels 9-10:
These were the hardest 2 levels for me. You aren't yet high enough to party up reliably to kill things that give enough exp, but unfortunately…this is when you start to really only be to kill things that con as easy to you. Pain in the butt to fight stuff like this over and over and over. A good place for this is the outside of Giddeus. It's on your West Saru map, and when you enter, make a right first, and keep running. Run across the river you come across and stay towards the right. Keep going until you see a Yagudo NPC that doesn't attack. Camp right in the place you came, rest there when you need, and just sit back and nuke Yags as they spawn. Bind helps a lot.
HOWEVER: While leveling my black mage AND my white mage, I managed to get lucky for the most part. At level 9 for blm and level 8 for whm, I managed to hook up with 6 people the same level as me. With 1 person with voke, and at least 1 white and black mage, you can CHAIN dhalmels at level 8. Yes, you heard me, Level 8. It takes some nice team work, and preferably 2 black mages, 2 vokers, and 1 whm. The black mages should preferably have whm subs so that they can heal if need be, but you can see how many combinations you could work that would be able to chain dhalmels. If you manage to get lucky, I suggest the North West area of Tahrongi Canyon (by the entrance to Meriphaut Mountains (sp?)). There's enough dhalmels here to feed 2 groups consistently enough to make you need to rest before the chain dies. The highest I've managed at this level was 5. In a full party of 6, dhalmels should get you to about level 12 if your real lucky, 11 if your party gets bored.
Levels 11-12:
You have a choice as a black mage. If you're in a party you can trust and you guys have some time, head over to Buburimu Pennisula and camp inside the Outpost right in the beginning. Start pulling sylvestres and the occasional Mighty Rarab. Only do this if you have 1 or more voker, and 1 or more whm that you know knows how to heal. Melee characters who know how to renki are a plus but not mandatory. Be careful of gobs, and make sure all mages stay well away from mob (just about of the ones in the area have some sort of Area of Effect spell). I have many friends who swear by this area. I was here with my whm - it's not that bad. To be honest, if those of you reading this aren't black mages…this is the place to be with a party without a lot of black mages.
Those of you reading that actually are Black Mages, get a white mage and as many other black mages as you can together. Go to Shakrami Maze (if you don't know where that is…just follow the crowd of people going to North Eastern Tahrongi Canyon). Band up and kill Maze Makers. I went from level 11 to level 17 in less than 24 hours ( 2 sessions of playing ) including 2-3 deaths. Once you get fire they really do become a joke. 2 black mages that play it smart can take on MM's from level 13 to level 19 in ridiculously short amounts of time. As a black mage, this is where you should spend your time. Why? Because each maze maker will give 200 exp to a full party of 6 up to level 14.
Hints for killing Maze Makers:
once you have a maze maker claimed (it may be difficult during rush hours), run away. Slowly approach and continue trying to cast a spell until you are at the very edge of your spell casting range. Procede to nuke.
If the maze maker starts casting Rasp, or Bind, back up a few steps and wait for the cast animation to go away. Go back to max range and continue nuking.
With the new changes in how claiming a monter work, make sure you stagger the attackers on the maze maker so that at all times someone is attacking it and another person is resting. Watch out for Stonega - it can be a doozy at the lower levels.
Levels 16-20:
For those of you that get sick of the maze, or are just frustrated from running from gob trains someone created (or running from ghouls, as that happens too), level 17 is the perfect time to head off to Selbina to start your search for the Subjob quest items. In one night, I was able to hook up with some level 19s and get all 3 subjob items and level to 18. To get to Selbina, go through the Buburimu Pennisula and into Mhaura (a town). There, talk to the people near the water to buy a boat ticket (100 gil). The boat takes you to selbina, and directly outside selbina are the Valkurm Dunes. Another great place to level - just stay away from Pugils until later levels 19 and 20 - they can be painful without a group that knows how to renki.
Passing Remarks:
Once you hit level 8-9ish, if you can hook up with a party of 6, do it. Black Mages are party creatures - for leveling purposes, they thrive in a party where all they have to do is waste MP. If you really have to, you can solo things with Bind (and luck), but really…it's not worth it. I die more times simply because your spells get interupted, your Fire suddendly decides to do 3 damage instead of 45…etc. Swallow your pride and learn to look for parties. As a black mage, it really shouldn't be too hard.
Spells:
I've found the the only spells I really use are the top 3 elemental spells for my level (at level 20 that's Blizzard, Fire, Aero, in that order…soon to be Thunder, Blizzard, Fire) really at all. The other spells seem to not really do much. The ones with MOST effect, hoever, are as follows:
Poison - at lower levels, it doesn't do much damage. at higher levels…it doesn't do much damage. Just use this to get your enfeebling skills up so that when you sub a whm your dia will own
Blind - probably the only useful enfeebling spell I've bought. Actually makes ITs miss….which can save a lot of MP for your whm, allowing your chains to go longer
Bind - really the only way you're going to be able to solo anything after level 8 or 9 unless you picked a galka blm….and if you picked a galka blm….good luck getting invites.
Other than that….the enfeebles seem to be useless. I hear good things about Bio, but A) You'll have 0 dark skill when you get it, therefore it'll be a while before it becomes anything but a waste of mp and B) it doesn't stack with Dia, which is a much better spell to begin with. Therefore, if you plan on subbing a whm or a rdm (really the only 2 logical choices if blm is staying your main), don't bother getting Bio. Shock has been useless, rasp has been useless, and poison is only good to keep your enfeeble going up.
A note on 'ga's. Don't bother getting these until at least level 24. Until then, you can't even really take hits of mobs much lower level than you (because you'll have ridiculously bad gear for your level unless you skimp on spells….maybe not buying those enfeebles would've helped me in that respect), so just wait until you're high enough level to Train quadov's in the Palbourough Mines in Bastok (I hear you can make GREAT money doing this) and cast Waterga and Aeroga a few times and kill them all.
Bastok:
Not nearly as much info on bastok, but I do have to say that it seemed like crystals dropped much more frequently here. Maybe that was just my imagination…also….again, be wary of Rock Lizards - you may be able to kill them without dying off the bat…but a lot of the times their poison will finish the job.
Good luck and have fun leveling
Newbie FAQ (FFXI money)
March 3rd, 2010Q)What are Beastman Seals for?
A)Beastman Seals are used to get in to special battle fields, where you can battle group of NM mobs. If you win against them, a treasure chest will pop, where you can get spells, precious stones, weapons, armor and cash.
To do this, you will need to go to Jeuno Port dist., trade 40 for Lv40mob, 50 for Lv50mob, or 60for Lv 60 mob, for an special Orb that unlocks the gate to the battle field. The battle fields are the same as the ones you will enter in your Mission battle against the Dragon.
Q)How can I get a sub-job?
A)You need to clear a special sub-job unlocking quest wich is offerd to you at Lv18 on ANY JOB. You only need to clear it once. They are offerd in Selbina or Mahura, and you will need separate items for each. If you get offered in Selbina, you can't get offered in Mahura, and visaversa.
Q)What is a sub-job?
A)A sub-job is an ability for you to add to your main-job, the ability of another job.
There are restrictions on a sub-job.
1)You can only utilize the ability, the 1/2 the level of your main-job at max. This means that even if you have a 15 WAR, you will need 30 MNK or higher to fully utilize the 15 WAR abilities and status boosts, of MNK30/WAR15. If you put WAR15 as your main, it will become WAR15/MNK7.
Q)Can you switch around your job at will?
A)Yes, you can switch around between any job at your will in your Mog house, on all primary jobs. For advanced jobs, you will need to unlock each of them first, through a quest you can get offered at Lv30 on any job.
Same goes for the sub-jobs. You can choose any main/sub combinations, as long as it is unlocked in case of an advanced job.
Q)My main-job level is 30. What happens when I switch to another job that is Lv1? Does my Level for the main job get resetted?
A)The Level for THAT JOB will NOT be resetted by changing jobs. The job level is unique to each level, so you can have multiple Lv for your character. Look at my signature below, and you can see how it is.
Q)What happens to the skills if I change when I change jobs?
A)The skills on weapons and spells are Character unique. This means that once you have gained that skill, it will never be lowered. However, the max level of skill that you can UTILIZE is set with a cap, dependant on level, so you will start with your skill capped out on that skill, if a job you change to also has that skill.
For example, you raise a WAR and have a Single-handed sword skill of 50. When you change to a Lv1 THF, You will notice that your Single Handed Sword skills are already maxed out and the number is in blue, meaning it will not go up until you raise a job level. This will continue to be so, until your THF job level exceeds your WAR job level.
Q)How can I unlock the advanced jobs? Do I need to clear the Sub-job quest first?
A)When you reach Lv30 on ANY of the primary jobs, you will be able to get offered the job unlocking quests. There is 1 quest for each of the Advanced jobs. And no, you do not need to clear the Sub-job quest in order to get the advanced jobs, although it will be highly recommended.
Q)Can I double wield with a sub-Ninja?
A)Yes you can double wield with a sub-Ninja, as long as you have raised your Ninja to atleast Lv10, and subbing it to a main-job of Lv20+.
Q)Can I use a Great Katana on a WAR/SAM (sub-Samurai)? Can I use a two-handed sword on a RDM/WAR?
A)No. There are no Great Katana that is equipable bay a WAR, or a two-haned sword equipable on a RDM. The weapon you can equip will be restricted on your main-job.
Q)I'm a RDM, but my two-handed staff skills are not going up. What is wrong?
A)Because the RDM does not have a Two-handed staff skill. There are staffs that the RDMs can equip, but your skill will not go up since the RDM has no skill for them. Being able to equip a weapon doesn't necessarily mean that you have the skill for them.
Q)What pros can I look for in a sub-job?
A)The pros you can get by adding a sub-job is as follows:
1)Boost in HP
2)Boost in MP if the sub-job has a MP
3)Boost in Stats
4)Added job abilities and spells that job can use at that sub-job level. (with the exception of 2hr ability)
5)Addes skills in weapons and spells, if the main job doesn't have them, although it will be restricted to the cap of the sub-job's level.
6)Ability to utilize SP Weapon skills on some weapon/sub-job combination that can't be used in some weapon/main-job combination, like Red Lotus in single-handed sword.
Q)I want to be a Summoner. I know you get Carbuncle as a default summon monster, but where do I get the rest?
A)There are Titan, Ramuh, Garuda, Shiva, Ifrit, and Leviathan, as summon monsters you can get, by clearing a quest that needs you to fight these and win against. You will need atleast Lv55 party, Lv60+ recommended, in order to win against them. You can also get summon elementals, in forms of a scroll. Some of these are mob's drop item, some can be gotten from a Beastman seal Orb battle. You can find the elemental scrolls in AHs also.
Everything About The Auction House (Final Fantasy sheet music)
February 28th, 2010There are a number of great articles about how to use the auction house currently listed here at MPS but each of them focuses on a different aspect. The goal of this article is to get all of the information into one place.
Buying
Many times you will find that you need something that isn’t available from the vendors in town. You could try and find it yourself, or become a guildsman and make it, but it is a lot easier to just buy it from someone else who has already done the work. This is where the auction house comes in, it lets you buy things from other players without having to /shout your sales around town or hunt down various guildsmen.
The first step to buying at the auction house is finding the item you want. For the most part, everything is categorized nicely and easy to find. If you are unable to find the item you are looking for (quest items specifically) I would check the Misc. section. You can also sort many of the categories by pressing enter on an item in the list and selecting sort. This comes in handy when you are looking for weapons, armor, and spells because you can sort it by level, putting all of the stuff for your level together (it is sorted descending so low level stuff is at the bottom). Another useful navigation tool is the left and right arrows, these work as page down and page up.
Once you have located the item you are interested in you will need to check to see if any are in stock. You do this by looking to the right of the item at the number listed inside of the square brackets [ ]. The number listed is the number of this item that is currently on sale. NOTE: there may be another number to the left of this one that says either 12 or 99. This number is for items that are selling in stacks of size 12 or 99.
If the item you want is in stock you then need to gauge how much it’s worth. You do this by going into the price history and checking to see what the last 10 people paid for that auction. What you are looking for is a general idea of what the item is worth. So if the last 10 items sold for 1000-1200 Gil, you can assume the item is worth around 1100. It’s also a good idea to ignore any prices that are way out of range. For example, if nine of the items go for close to 1100G, but one of them went for 3000G, you can expect to pay 1100G generally.
Once you have an idea about the price you will want to go back to the item list (escape) and select to buy the item. When you place your first bid you will want to place it lower than what the item is valued at. You do this to see if you can get a deal on the item from someone selling for cheap. So if the item was around 1100G, then start your bidding at 900G. More than likely you will be told that you were unable to buy the item at that price. Do not worry, you will not be charged for items you do not successfully buy.
Assuming you do not get the item at 900G, try buying again at 950G or 1000G. If you fail, try a little higher, may be 1050. Keep working your way up in 50G or 100G increments until you either are finally able to purchase the item or the price gets too high to be worth it. Once you succeed in your purchase the item will be added to your inventory and you will be deducted the amount of Gil you offered.
Selling
Making money at the Auction House by selling items is the fastest way to get rich. You can sell items for 100s or 1000s of Gil that would normally sell at vendors for pennies.
The first step to selling items at the auction house is finding out how much they are worth. You do this the same way a buyer would, by going into the buy section and checking out the price history. Unlike the buyer however, you will need to pay closer attention to some of the information given to you in order to receive the best price for your items.
Once you have an idea of the items value, you will want to go back a few menus (escape) and select the option to sell items. Pick the item out of your inventory and sell it with the reserve price (this is the price you are asked to enter) at about the same price as everyone else. NOTE: although pricing your item lower than the going rate will sometimes get your item sold faster, it can really hurt the market and cause the value of that item to decrease very quickly. So try to avoid this.
When a buyer goes to purchase your item you will be paid as much as they bid, but no less than your reserve price. This means that if you set your items value at 1050G and they bid 1100G, you will be paid 1100G.
Working the Market
As a seller there are a number of factors that you will want to look at if you want to make the most profit from your sales. With enough practice, you can actually make money just by buying and selling products at the Auction Houses.
One thing you want to check out is the volatility of the item. You can do this by looking at the dates of purchase listed to the left of the item price in the price history. If all the purchases happened earlier in the day, then the item is selling pretty frequently. If the item has only sold once a week then the item isn’t selling very often. This information alone doesn’t really help you by itself; you need to compare it with the number of items in stock.
If the item you are looking at is selling 10 times a day and there is only a few or none in stock, then it is more than likely under valued. This means that you could sell it for more than it has been going for and probably still make the sale. When raising the value of an item you can not increase the price too greatly the first time. Let’s say you are selling an item that has been going for around 1000G but is currently out of stock. If you raise the price to 2000G you probably won’t make a sale because the price change is to drastic, no one knows how high you went and they aren’t going to spend 10 minutes trying every price between 1000G and 2000G. If you increase the price to 1100G or 1200G though, it is likely that you will make a sale because the buyer will test a little above the last sale price. If you have multiples of the same item you can raise the price slowly with each item, so you could sell the first at 1050, then 1100, 1150, 1200, etc., slowly increasing the value of the item.
If the item you are selling has only been sold once a week and there are no items in stock then there is a good chance you have stumbled across a rare item and you can go through the same process as above. However, items like these may not sell as quickly because there aren’t always buyers for them.
If the item you are interested in selling has been selling a lot and there are a lot in stock, your best bet is to go with the norm and price your item right along with everyone else’s. Whatever you do, don’t go below the current going price for the item! If you do, you will lower the market value of it and hurt not only yourself but your fellow sellers as well. A perfect example of this is Earth Crystals. The high level players from Japan use these for item synthesis and will pay well over 1000G for a stack of 12. However, when all of the US players joined up they dropped the market value for them to well below what they are worth by trying to sell them at lower prices than everyone else. If all of these players would have just kept with the going rate we would all be wealthier.
Selling for Newbs
The section you have all been waiting for: how can I make money off of commodities under level 10. You can actually get pretty wealthy even at low levels by selling commodities to the higher level players. They don’t want to go around killing low level creatures to get something that drops off of one in ten of them, so they will buy those items from you. And since you are killing these creatures any way it doesn’t take any extra effort on your part.
Most of the low level money makers are going to be items that sell in stacks of 12. The main exception to this is ore which can sell pretty good in singles (it does not stack). I have compiled a list of items that I have found in my travels from 1-10 hunting around Bastok along with their approximate values at the time of this writing. All the items in the list are priced per stack of 12 unless it can not be stacked.
Misc.
3000 Fire Crystal
1000 Ice Crystal
1400 Wind Crystal
0500 Earth Crystal
1000 Lightning Crystal
0400 Water Crystal
8000 Light Crystal
3500 Dark Crystal
2000 Zeruhn Suit
5500 Herb Seeds
5000 Vegetable Seeds
8000 Fruit Seeds
2000 Grain Seeds
2000 Honey
Food:
1000 Bird Egg
Alchemy
3500 Beehive Chip
2200 Bat Wing
1100 Treant Bulb
Boneworking
0900 Bone Chip
Weaver (could be wrong)
1600 Bird Feather
Tanner
Rabbit Hide
Blacksmith
0600 Flint Stone
1000 Beast Coin
Gil Tactic-lvl 40+ Crawler Fun & Lvl 32+ Tiger Fun (Final Fantasy 7 dirge of cerberus)
February 25th, 2010Everlasting Crawlers 8k-25k and Ever Lasting Tigers
Crawler Fun - Everlasting Crawlers
————————-
1.1 - What you need
1.2 - Where to go
1.3 - What to do
1.4 - Tips and tricks
Tiger Fun - Everlasting Tigers
————————
2.1 - What you need
2.2 - Where to go
2.3 - What to do
2.4 - Tips and tricks
Oh… You thought I would forget about you low level guys? Certainly not! The first one is for 40+ but the second one is just for you guys. No one say to me, "What about me Magdust I'm level 15." If you are level 15 then you will be relatively poor for a while. That is why there are plenty of great tutorials on MPS to help you get to level 32 and beyond. This is my third and final gil making tutorial so enjoy!
Everlasting Crawlers
————————————-
1.1 - What you need
For this particular tactic you will be taking 3-4 crawlers at a time. You need to be a high enough level to where they are nothing to you. The requirements for this tactic I would like you to be a 40+ combat character (IE warrior, ninja, paladin) or just level 45+. The reason is that you can run into stuff such as maze scorpions and you may chain more than you can handel. Make sure you pick up your Maze of Shakrami map from windurst before leaving.
1.2 - Where to go
You will be going to the Maze of Shakrami. See pic below on how to get to the crawler place. Watch out for scorpions and stuff. You will come to a spot at G-6 where there are 2 tunnels. There take the right tunnel and it will lead you into a place where there are 3 fossil stones. When you get in there, there will be tons of crawlers at
H-5.
1.3 - What to do
kill crawlers and silk thread. Then sell them on the auction house.
1.4 - Tips and Tricks
Watch out for scorpions they are nasty creatures. Also make sure to link too many. Basically, after you kill 3-4 you will have to rest. Once your done there will be plenty more to kill. Keep your eyes open for scorps please they are scary and mean. I suggest taking a friend it's a lot more fun and not as boring. You can still earn 18k with a friend or w/o.
Everlasting Tigers
———————————–
2.1 - What you need
Yay! Finally something for low level people. This will be involving getting items then doing a repeatable quest at San d'Oria. You will need levle 3 fame there so go get that before you do this. Also I think this technique is rather useless w/o a level ten ranger and so go get that too. So you need the following
1) A level 32+ character of any kind
2) A level 10 ranger so you can use tracking to find tigers in jugner forest. (otherwise it will really suck looking around in jugner)
3) Level 3 San d'Oria fame
you can learn how to do the ranger quest here http://ffvault.ign.com/. Also tracking is pretty simple to use. Simply goto your map and use it. A list on the right hand side will pop up. Scroll down until you find the monster black tiger and then press track. A arrow will now point in which direction the tiger is. This will make things go five times faster. Although you can do it w/o tracking I strongly suggest you get it. Leveling ranger to 10 is really easy.
2.2 Where to go
Jugner Forest… lol
2.3 What to do
there is two parts to this. One is that you will be going around jugner forest killing black tigers. The reason you are doing this is to get items called Tiger Fangs. These tiger fangs can be used in a quest to give you 2,100 gil for ever three tiger fangs. Again use tracking to find your tigers and things will go much faster
3 Tiger Fangs = 2,100
6 Tiger Fangs = 4,200
9 Tiger Fangs = 6,300
12 Tiger Fangs = 8,400
Also tiger fangs drop tiger hides as well. If you make these things in to tiger leather you can sell them for 2,000 each as well. Now onto how to do the quest:
QUEST START: Southern San d'Oria Taumila at (E-9)
REQUIREMENTS: Fame level 3
REWARD: 2,100 Gil
HOW: There is no level requirement to do this quest, but you need a descent amount of fame to do it. Seeing that your level 40+ and your MPS members I'm sure you either have the fame or know how to get it. The quest is fairly simple you just trade 3 fangs and you get 2,100 gil. This quest is repeatable so you can do it as many times as you want. Simply talk to Taumila and trade 'em the 3 tiger fangs and you get the money
2.4 Tips and tricks
This is by far I think the best way to make money at level 32-42. It is much more consistent than notorious monster hunting. Please take the time to get the level 10 ranger skill tracking it will save you a lot of time.
Good luck and God speed!
Fame! Descriptions And Ways To Raise It -Expanded (Final Fantasy 1 walkthrough)
February 23rd, 2010——————————————————————————–
Fame Overview
How Quests Work
Bonuses of Fame
Fame Group Relationships
How To Level Up Fame
How To Check Your Fame Level
Setting Your Title
——————————————————————————–
FAME OVERVIEW
Imagine a new adventurer, Dravok, starting in Bastok to look for fame and fortune in the great world of Vana'diel. As one adventurer among thousands of others, he has to work to become known to both the political powers within his home city, and the townsfolk there and across the world. While he hails from Bastok, Dravok is little known either there or the greater world at large. Knowledge of Dravok's work in Bastok is reflected by the fame that he obtains by completing quests. His fame progresses in discernible levels that can be checked by talking with an NPC (non-player character), in this case Flaco, who represents the fame group of Bastok. When Dravok interacts with one of these fame evaluation NPCs, they will tell him how famous he is in their city or fame group. Once Dravok becomes famous in his home city of Bastok, he may be heading out to explore the world further. Just because he is well-known in his home city, however, doesn't mean that word of his work has spread to many of the other cities in the world. He will have to prove himself further in each of the places he goes, to truly become a renowned adventurer.
HOW QUESTS WORK
As you walk around the world of Vana'diel, you will come across many NPCs who have work they want done, or who need assistance in one way or another. Completing these quests will increase the fame of your character, within the fame group related to that specific NPC. The fame group is generally, but not always, based on the location of the NPC: helping someone in Bastok will raise your Bastok fame, doing something for an NPC in San d'Oria will raise your fame in that city, and so forth. The primary exception to this is the Tenshodo fame group, which is represented by NPCs all across the world, as detailed in the Fame Group Relationships section.
When you complete a quest, you will usually receive various rewards, including a small increase to your fame for that fame group. When these increases in fame reach a certain amount, your fame for that fame group will move to the next level. Your fame level is a hidden statistic, and so it isn't listed on your character information. The way you check your fame level is by interacting with the fame evaluation NPC for that fame group, who is usually found within a tavern or another similarly busy place within the city. The message the fame evaluation NPC gives you lets you know what your fame level is for that fame group. There are nine listed levels of fame in each group, and the messages for those levels are compiled in the How To Check Your Fame Level section.
Most quests can only be done once: you talk to the starting NPC, you do what they want, they give you your reward and the quest is done. However, there are some quests which can be repeated, and these are generally considered the easier (albeit boring) way to raise your fame. As you complete these quests over and over, your fame will slowly be raised by the successive completions. Some of the best repeatable quests are mentioned in the How To Level Up Fame section.
If you are intent on obtaining high levels of fame, it is important to understand how fame is rewarded within FFXI. Some points to keep in mind, to clarify issues that are often confusing for new players:
Quests vary widely in how much fame they reward. Each quest has its own level of fame associated with it, so that if one character has done 30 quests and another character has done 30 different quests, they will not have identical fame.
The amount of fame rewarded from a quest is often based on it's difficulty. A simple quest that involves walking across the city to deliver an item will give a very small amount of fame. A harder quest that involves going out and killing creatures will usually reward a bit more. A quest that involves going to another city far away or takes many different steps to complete will generally provide the most fame.
Quests which require a high character level to complete give more fame than those which can be completed at level 1. While there are no actual level requirements for most quests, some quests involve going to high level areas and/or killing creatures that just can't be done by a low level character. These more difficult quests will generally provide more fame than the ones that can be done at low levels.
Your rank level has no impact whatsoever on your fame level. Your rank is raised by completing missions, which are started by the gate-guards in your home city. Your rank represents your political popularity, and is raised by the leader of your home city as you complete specific, sequential missions. Your fame is raised by the quests you complete, which are far more scattered and represent your common popularity with the everyday person on the street. Unlike missions, no particular quest is required to obtain a specific level of fame. (One caveat to this rule regarding ranks: some quests do require access to certain areas of the world that aren't initially available. That access is granted by having a certain rank, and so for those quests, your rank does matter. One example of such an area is the Chateau d'Oraguille in San d'Oria.)
BONUSES OF FAME
So why good does fame do for you? In FFXI, gaining fame will open up many possibilities that wouldn't be there otherwise. As your fame increases, other quests become available that were not accessible at lower levels of fame. Not only that, but completing simple quests will often provide an opportunity to access later quests in that series; many NPCs have multiple quests which they give out in a certain order. These later quests often provide more substantial rewards than the early ones. An ongoing attempt to list all the quests in the game by the fame level required to obtain them can be found here. Quests are a nice way to add to your bank account, both by the gil rewarded directly and by selling off the quest rewards that you don't need to other players.
Quests also break up the monotony of leveling and provide information about the world of Vana'diel. Taking off time from gaining levels to do quests is a fun way to see more of the game. As your fame raises, you will find that many NPCs will react differently to you, and tend to treat you a bit better. One concrete benefit from fame is the change in the price of items at merchants, whether standard vendors or Regional Merchants. The higher your fame, the lower the price of goods when you buy from a merchant who is related to that group of fame, and the more a merchant will pay when you sell goods. Each item does have a minimum price when sold from a merchant, beyond which it will not drop. Note that you can increase your fame beyond level 9, which will not provide a new fame message, but will be reflected in further benefits when buying or selling at merchants.
FAME GROUP RELATIONSHIPS
There are seven known discrete groups of fame. These various types of fame are related to each other in the following manner:
Bastok Related
This fame group is raised by quests done for the city of Bastok.
This fame group is also increased by quests done for the cities of Selbina and Rabao.
San d'Oria Related
This fame group is raised by quests done for the city of San d'Oria.
This fame group is also increased by quests done for the cities of Selbina and Rabao.
Windurst Related
This fame group is raised by quests done for the city of Windurst.
This fame group is also increased by quests done for the cities of Mhaura and Kazham.
Jeuno Related
This fame group is raised by quests done for the city of Jeuno.
This fame group is also increased by the average of San d'Oria, Bastok and Windurst fame levels.
Kazham Related
This fame group reflects quests done for the city of Kazham.
This fame group is also increased by quests done for the city of Windurst.
Selbina Related
This fame group reflects quests done for the cities of Selbina and Rabao.
This fame group is also increased by the average of Bastok and San d'Oria fame levels.
Tenshodo Related
This fame group reflects quests done for the Tenshodo HQ in Lower Jeuno and Tenshodo Branch at Warehouse #2 in Bastok Port.
This fame level also reflects quests done for The Brugaire Consortium in San d'Oria Port, and for Nanaa Mihgo's thieves in Windurst Woods.
This fame level also reflects quests done in the city of Norg.
HOW TO LEVEL UP FAME
If your fame is too low, you can complete repeatable quests and thereby enhance your fame. Repeatable quests generally provide very small amounts of fame each time they are completed, but they can be done infinitely to eventually raise your fame. The following is a list of repeatable quests that can enhance your fame in their fame group.
Bastok Related
Gourmet, L-8 Bastok Markets
Salimah, in the Trader's Home at L-8, is looking for a special ingredient to spice up a dish she's preparing.
She takes Treant Bulbs, Wild Onions or Sleepshrooms. You get 100 gil except at particular times of day. If you get the right time for the right item you get 350gil.
Treant bulbs 6:00-11:59 (200 gil)
Wild onions 12:00-17:59(350 gil)
Sleep shrooms 18:00-5:59(200 gil)
Buckets of Gold, F-7 Bastok Markets
When you fish, you sometimes catch rusted buckets. Foss wants them and will give you 300 Gil for every five you bring him. Fishing near H-11 of Zeruhn Mines with lugworms works well.
Vengeful Wrath, I-6 Bastok Mines
Goraow is in Bastok Mines I-6. He will reward you for every Quadav helm you return to him.
Minesweeper, F-8 Bastok Mines
Speak with the NPC Gerbaum in the Bastok Mines area, he will speak of creatures in the Zeruhn Mines and needs help with some of them being slain.
He will ask you to bring him proof of this which will be 3 Zeruhn Soots.
Head to Zeruhn Mines and slay the creatures within till you get 3 Zeruhn Soot.
Tunnel Worms,Ding Bats and Mouse Bats seem to drop the soot.
Return with the proof to Gerbaum and receive your reward of 150 gil
Enhance fame in Selbina or Rabao.
San d'Oria Related
Fear of the Dark, F6 North San d’Oria
Speak with Secodiand, who is looking out over the deck at F-6 in North San d'Oria. He will ask you to bring him 2 Bat Wings which are dropped by any type of bat.
So head out into Ronfaure or King Ranperre's Tomb, kill a few, and return to him the 2 wings he requests. Bat wings can also be found in the Horutoro Ruins if you want to take a walk.
Starting a Flame, K-6 South San d’Oria
Speak with Legata in Southern San d'Oria in the Pub and he will ask you to bring him 4 flints.
The worms that drop flint are found in East Ronfarre, West ronfarre, LeTheine Plateau, and King Ronperres Tomb. They drop off any type of worm mob (carrion worm, rock eater, tunnel worm, etc.)
The Merchant’s Bidding, E-8 South San d’Oria
Speak with Parvipon in South San d'Oria outside the general item shop.
He will ask for you to return to him some rabbit hides (3 of them).
You can find rabbit hides everywhere outside the city of San d'Oria.
The Sweetest Things, E-7 South San d’Oria
Speak with Raimbroy in the Raimbroy's Groceries at E-7. He will tell you that he is in need of some honey (5 to be exact).
Any bee-type mobs drop Honey Pots. The nearest bees are in La Theine Plateau.
Trade 5 Honey Pots to Raimbroy to receive the reward.
Tiger’s Teeth, E-9 South San d’Oria
Taumilia of Taumila`s Sundries, E-9, asks you to bring her three Black Tiger Fangs. These drop from Forest Tigers in Jugner.
Enhance fame in Selbina or Rabao.
Windurst Related
Paying Lip Service I-8/I-7 Windhurst Woods
Tapoh, at the line between I-8 and I-7, will give you 150 gil for 3 Beehive Chips and 200 gil for 2 Remi Shells. Both drop from crabs, bees and wasps in Sataburata.
Creepy Crawlies, H-6 Windhurst Woods
Illu, H-6, wants you to clear out the crawlers that have been eating up all of her food supplies. She will reward you if you bring her either 3 silk threads or 3 crawler calculi. They both drop off crawlers in Sarutabaruta.
Mandragoa-Mad, E-5 Windhurst Walls
Yoran-Oran needs at least one of the following:
Four-leaf mandragora bud - Drops from Mandragora in Sarutabaruta and Pygmaioi in Tahrongi. Reward is 120 Gil.
Cornette - Drops from Mandragora in Sarutabaruta and Pygmaioi in Tahrongi. Reward is 200 Gil.
Yuhtunga Sulfur - Drops from Mandragora in Sarutabaruta and Pygmaioi in Tahrongi. Reward is 250 Gil.
Snobby letter - Drops from Mourioche in Boyahda. Reward is 5,500 Gil.
3 Leaf Mandragora Bud - Drops from Mandragoras near Kazham - 1,200 gil.
Hat in Hand, H-7 Windhurst Waters
Head to the Hat shop and talk to the proprieter and he offers you a job. He wants you to walk around town showing off the new hat he has for sale. Accept the offer and then go around and talk to the following NPC's:
- Bondada at the hat shop (after you talk to a certain number of people)
- Machitata near the residence area
- Honoi-Gomoi at E-6,7 in the south waters map, he is in a 2-story house you have to go behind and climb up the stairs to get to
- Kenapa-Keppa at the Rhinostery
- Clais near the Rarab's Tail
- Kyume-Romeh in the Timbre Timbers Tavern
- Tosuka-Porika in the east Optistery building
- Perchiru-Mashiru in the Aurastery
You also must talk to an arbitrary number of people in the town in addition to those listed above, just those 8 are required, you can finish this quest by talking to everyone in town except guards and shopkeepers plus the 8 listed.
When you have talked to everyone you need to, Bondada changes what he says and agrees to buy a hat, then you can end the mission with the full payout
Don't leave Windurst Waters before you finish. The more you talk to, the greater your pay will be in the end, to a max of 300 gil if you talk to everyone.
If you talk to enough people in Waters for Bondada to buy a hat, you will receive a Windshear Hat.
A Feather in One’s Cap, H-7 Windhurst Waters
After you complete the Hat in Hand quest, Moren asks you to fetch him some feathers. You need to get three giant bird feathers from Taber Beaks and Axe Beaks in the Meriphataud Mountains and Sauromugue Champaign
Something Fishy, C-8 Port Windhurst
Tokaka in the fisherman's guild will pay you 70 Gil for each Bastore Sarding you bring him. Catch them while fishing at the pier.
Like many quests, you must leave the zone and come back to restart the quest each time.
A Potter’s Preference, ?-? Mhaura
Nereus wants you to bring him the Soil of Gusgen Mines. Go to I-7 in Gusgen, near a pond, and look for the ???. Bring back the soil for your reward.
Jeuno Related
Community Service, I-6 Lower Jeuno
Only one person can do this quest per in game day. Zauko needs someone to help light the Streetlamps along the shoreline. You have to light all 12 lamps after 21:00 and before 1 in the morning to finish the quest.
Kazham Related
Repeat the A Discerning Eye in Kazham. ** See below
Enhance fame in Windurst.
Selbina Related
Only the Best, I-9 Selbina
Melyon will pay premium price for any of the following: Five heads of La theine cabbage (100g), three ears of millioncorn (120g), One clump of boyahda moss (600g). This is one of the best repeatable quests for raising fame since it raises Selbina fame, which in turn raises both Bastok and San d'Oria fame, which in turn raises Jeuno fame.
Enhance fame in Bastok or San d'Oria.
Tenshodo Related
Shady business, F-6 Bastok Port
Talk to Tablib and give him 4 Zinc Ores. You must speak go to Bostak Mines district and talk with Parraggoh (H-5). Parraggoh is on the lower level street, first house closest to the stairs. Return to Tablib to complete this quest.
A Job for the Consortium, H-9 San d’Oria Port
You must be rank 5 or purchased an airship pass in order to receive this quest. Tenshodo fame might be required for this quest also, so keep that in mind; of course you must already be a member of the Tenshodo. Portaure in Cargo Room B of San D'Oria Port, wants you to smuggle some goods to Jeuno. After accepting his request, you receive a key item, "Brugaire goods." You must take the Airship from San D'Oria to Jeuno with this quest. Warp or riding on chocobo will damage the goods and you will be sent back.
Board the airship to Jeuno and once you arrive, you will have to pass through customs. There is a chance you will be caught and arrested. Your goods will be confiscated and your airship pass revoked for a period of time. If you do happen to get through customs (you will see a message stating, "You have cleared customs."), proceed to Lower Jeuno's Tenshodo headquarters, the Neptune's Spire. Speak with Yin Pocanakhu and she will thank you and tell you to return to Portaure.
After you return, you receive 1000 gil and the ever popular Tenshodo fame.
Mihgo’s Amigo, J-3 Windhurst Woods
After talking to Nanaa Mihgo, talk to her henchman. She asks for four Yagudo Necklaces. These drop from Yagudos in Sarutabaruta and Giddeus.
*** A Discerning Eye – Can be done from any of the Airship Ports
Passing through Customs you run into Grin who says he found something that was dropped by a passenger on the airship and asks you return it. If you agree, he shows you a picture of the passenger and asks you to make sure you've memorized the picture. Once you board the airship and it takes off, you will find several passengers on the ship all wearing similar, but not exactly the same attire. When you talk to the one you think it is, you are given the option of returning the item. If you find the right one, he thanks you and gives you 500G reward.
HOW TO CHECK YOUR FAME LEVEL
The NPCs listed below will let you know the fame level that you are currently at, within the group of fame they represent. The messages listed relate to your current fame level. (Note: the entries that are marked with two asterisks (**) are simple translations, and are not accurate. The rest have been verified as the actual text from the game. Those marked with a ?? are the game text, but of an unverified level.)
Bastok Related
Fame Evaluation NPC: Flaco
(Bastok Port, E-6 down left in front of the Steaming Sheep Restaurant)
Level 1
[Name]? What is that, some kind of snail? Oh, that's your name. You must be a rookie adventurer, right?
Level 2
[Name]? Hmm…sounds familiar. Who was it again? Oh. Well uh…not many people know who you are, but if you work hard enough, word will get around about your good deeds.
Level 3
Oh, you're [Name]. Yeah, I've heard of you. You're not doing too bad for an adventurer. Keep working hard, and the people of Bastok will come to recognize your efforts.
Level 4
Hello there, [Name]. Quite a few people are talking about the things you've done for Bastok. People are starting to talk about you. Keep on doing whatever you're doing!
Level 5
Hello there [Name]. A lot of people know what you've done for Bastok. People are saying good things about you. Keep up the good work!
Level 6
Most everyone in this country knows your name by now, [Name]! People are saying great things about you. You don't know how proud that makes me feel–I've been following your progress ever since you came to Bastok.
Level 7
You must be [Name]. Don't look so surprised, as everyone knows your name and what you've done for Bastok. [Name], we're very proud to have someone like you as a Bastoker.
Level 8
Master/Miss [Name]! You are a hero to the people of Bastok! Everyone here knows your name and what you've done for us! You are the example every Bastoker should follow!
Level 9
Oh, it's you, [Name]. I've known you since you started off here in Bastok, but I never thought you would come this far. You've become a household name in these parts. You're even considered a hero by some… like me. I pray that the Goddess Altana looks down upon you favorably in your journeys!
San d'Oria Related
Fame Evaluation NPC: Namonutice
(South San d'Oria, K-6 upper right in the Lion's Spring Tavern)
Level 1
Hmm… [Name], you say? No, never heard that name. Do not expect me to learn the name of every recruit! Do good for the kingdom and her people, and they shall come to know you. Once you have their trust, they will request your help more readily. Just keep your head down, and your day shall come.
Level 2
[Name]…? Hmm… I might have heard that name before. Then again, maybe not. You are not famous yet. Keep your nose to the grindstone and work for the people. Soon, they will know you better!
Level 3
Ah, [Name]. That is a name I often hear. People speak well of you! Your deeds for the kingdom have earned you much honor.
Level 4
[Name]! You have become well known in these parts! I hear much of your accomplishments. Keep up the good work, and greatness lies in your future.
Level 5
Ah, [Name]! You are famous in our kingdom! Of you no ill is spoken. Give to the kingdom and she will give to you, no?
Level 6
[Name]! I would venture that much the kingdom has heard your name. And your reputation sparkles. Indeed I am proud of you. And to think I first knew you when you were a new recruit!
Level 7
Hello, [Name]. Practically all of the kingdom has heard of you now. What's more, your reputation is stellar. I look forward to even greater things from you!
Level 8
[Name]! People are talking about you! Every infant in his cradle knows your name! And they hold you in highest regard! I am so proud of you! May your kind deeds continue!
Level 9
Sir/Lady [Name]! There isn't a soul in the kingdom that doesn't consider you a hero! As a representative of the people of San d'Oria, I humbly ask you to continue your efforts for the good of the country. May the light of the Goddess shine upon you!
Windurst Related
Fame Evaluation NPC: Zabirego-Hajigo
(Windurst Waters North, F-10 upper right)
Level 1
[Name]? Hmm… Sorry, but I never heard that name before.
Level 2
[Name]? Hmm… Now, was that the name of the…? No, that was some other lady/lord.
Level 3
Oh, you're the [Name] that people are starting to talk about. I've heard pretty good things about you.
Level 4
Why, if it isn't [Name]! I heard some guys talking about you over their dinners at the eatery last night. They had nothing but good things to say about you. Keep up the good work!
Level 5
Hello there, [Name]! There aren't many Windurstians who don't know that name. We're all proud to have you on our side! Keep up the great work!
Level 6
Mister/Miss [Name]! You'd have to be living in a hole somewhere not to have heard that name. All the bards in the land are singing songs of your outstanding deeds. Keep up the extraordinary work!
Level 7
Mister/Miss [Name]! There isn't a soul in all of Windurst that has yet to hear the tales of your feats. Why, I remember when you were just a fledgling adventurer. It seems like just yesterday…
Level 8
A day doesn't go by when I fail to hear a tale of your deeds. I am proud to be a citizen of the same great country as Sir/Lady [Name]. Keep up the marvelous work!
Level 9
Sir/Lady [Name]! I am honored to have the hero of Windurst in my presence. Every man and woman in the country knows by heart the tales of your courage. May the Goddess shine her light of grace upon you.
Jeuno Related
Fame Evaluation NPC: Mendi
(Lower Jeuno, H-8 in the lower section near the sea, in between the two stairways.)
Level 1
[Name], eh? Hmm… That name is vaguely familiar… But I'm afraid few in this town have heard of you. Just keep working at it. You'll make a name for yourself eventually.
Level 2
Oh, so you're [Name]…Yes, I heard some travelers in a tavern talk about you. It seems you've a fair reputation.
Level 3
[Name]! You have become well known in these parts! I hear much of your accomplishments. Keep up the good work, and greatness lies in your future.
Level 4
Hello, [Name]! I hear your name mentioned quite often these days. You've done well, my friend. Keep at it.
Level 5
Hello, [Name]! A good deal of people here in Jeuno know about you! And they all say you're quite the do-gooder! Thank you for serving our fair city. Keep up the good work!
Level 6
Why, it's [Name]! Your growing reputation precedes you. We hope your already substantial contributions to our humble city will continue to grow with time.
Level 7
Why, hello, [Name]. I say, literally everyone in Jeuno knows your name. It is my pleasure to inform you how impressed we are with your service to Jeuno. We hope to see more of your commendable generosity in the future!
Level 8
Lord/Lady [Name]! To all citizens here, your name is synonymous with courage and sacrifice. Not a day goes by without hearing of your saintlike service to Jeuno. I speak for all of Jeuno when I express my sincerest appreciation for your generosity. Indeed, bards shall sing of your virtues for ages to come!
Level 9
You have emerged as a hero to the people of Jeuno. Just the sound of your name strikes courage into their hearts. As a representative of its citizens, I humbly ask you to continue your efforts for the good of the duchy.
Kazham Related
Fame Evaluation NPC: Ney Hiparujah
(Kazham, I-11 upper left)
Level 1
** I'm sorry, but I ain't heard of your name before.
Level 2
** I don't think I've heard of your name before so much.
Level 3
?? Wait… don't tell me… It's…[Name], right? Yeah, I've been hearing your name more often lately. A little bit more work, and soon everybody will know who you arrre.
Level 4
Hi therrre, [Name]. I've been telling everybody about my new friend. We're friends, right? Keep up the good work. The betterrr my friends look, the betterrr I look!
Level 5
Oh, [Name]! Long time no see! Your name comes up a lot these days. And guess what? Nobody has anything bad to say about you. That's a compliment in itself!
Level 6
You know, I don't think there's a person in this village who doesn't know yourrr name. You keep up the good work, and I'll have to start calling you Mister/Miss [Name]!
Level 7
Mister/Miss [Name]! Arrre you heading out on anotherrr dangerous mission? Be careful! We'll all be rooting for you. I know it has been hard to get such a good reputation, but don't take it for granted. Yourrr work is farrr from being done!
Level 8
Mister/Miss [Name]! You are one smooth cat! I've neverrr met a mainlander who did so much for islanders. I'm proud to call you my acquaintance…my friend!
Level 9
Lord/Lady [Name]! The fame your name carries stretches from here to Windurst! I cannot begin to put into words the gratitude this village feels forrr you. Live long, hero of Kazham!
Selbina Related
Fame Evaluation NPC: Waylea
(Rabao, G-9 down right)
Level 1
** Who is it? I've never heard of the name.
Level 2
** I wonder if I have heard of your name before…
Level 3
** I have heard of your name before.
Level 4
?? Hm? [Name]? I've heard that name before. Seems you're building yourself a good reputation. But you've still got a long way to go until you can say you're truly famous. The journey of a thousand miles starts with a single step, so keep at it.
Level 5
?? Greetings, [Name]. Your endeavors in neighboring countries have reached us here in Rabao, and the glory of your reputation precedes you. I feel honored to have known you before you became so famous. Good luck with your continuing adventurers!
Level 6
** It seems most people know you!
Level 7
Wow, [Name]! There's hardly a soul in all of Rabao who hasn't heard your name! I could hardly believe the stir you've been making. You've entered the ranks of the truly great adventurers! But don't be content with your position; aim for the very top!
Level 8
[Name!] Every time I speak with you, you seem to have gained in status. Pretty soon, I'm gonna have to start making appointments to talk to you! There isn't a person in the whole of Rabao who hasn't heard of you. I never dreamed you would come so far!
Level 9
Ah, [Name]. I've known you since you were just starting out around here, but to think you would go on to achieve such glory… In Rabao and beyond, your name is on everyone's lips. It wouldn't be going to far to say you've achieved the status of hero in my eyes. May the blessings of the Goddess Altana watch over your continuing endeavors.
Tenshodo Related
The fame evaluation NPC for Tenshodo fame is Vaultimand (in Norg, H-8 upper right.) Because of the difficulty in regularly traveling to Norg to check fame levels, a common method of figuring out your Tenshodo fame level is by checking the price of rice balls sold by Ghebi Damomohe (Lower Jeuno, J-7 in the Neptune's Spire Inn.) The price that a character pays for a rice ball will drop as his Tenshodo fame rises, per the table below. This is a useful gauge until a character reaches level six Tenshodo fame, at which point the rice balls drop in price to their minimum. The most popular quests in Norg (the six Ninja scroll quests and the Trial by Water summoner quest) can all be obtained with level four Tenshodo fame, when the price of rice balls is at 160 or lower.
Level 1
Who the hell are you? [Name]? Never heard of ya. How am I supposed to remember the name of one puny ant when there's millions of ya swarmin' around? Rice Ball Price
186-172
Level 2
[Name]? I mighta hearda somebody that went by that name, but I meets a lot of people in me line of work. Don't look so upset there, matey. It takes a lot t'get people t'remember ya. It all starts with trust! 169-168
Level 3
Wait a minute, I remeber you…Mich…no…[Name], right? Ya see, do a little work, and people start recognizin' ya. Keep up tha good work! 164-163
Level 4
Well if it isn' [Name]. Hear yer name lots 'round these parts lately. Why, I remembers when you was nothin' but a measly insect. Thanks t'me advice, you're doin' quite well here in Norg. 160-156
Level 5
Oh, [Name]. I was just talkin' to me mateys about ya the other day. Nothin' bad, of course. They had all heard about yer deeds fer Norg. Some are even startin' t'think that maybe all you adventurers ain't so bad after all. 155-150
Level 6
[Name]! There's hardly a soul in Norg that doesn't know yer bloody name. Oh, sorry 'bout that. Me mum never did teach me no manners. I'll watch me damn mouth…I mean, I'll watch me mouth from now on.
148-144
Level 7
[Name]…Mister/Miss [Name]. You've become quite the household name 'round Norg. All me mateys keep askin' me if I can introduce them to ya. You've made quite a reputation for yerself! Lookin' at ya gets me thinkin' like I should leave tha life on the open sea, and become an adventurer!
–
Level 8
** I have hear of your showing activity again! –
Level 9
Lord/Lady [Name]! Next t'our leader, Gilgamesh, yer the most famous person in all'a Norg! Some me mateys are even callin' ya a hero! May the light of the Dawn Goddess shine down upon ya in all yer journeys 'round Vana'diel!
–
SETTING YOUR TITLE
When you complete many quests, your title (the words displayed on your profile and shown to others when they examine you) is changed. If you want to retrieve a past title of yours, you can do so by paying a certain amount of gil to an NPC in the cities. The following is a list of the NPCs who can do this for you:
Bastok
Tuh Almobankha in Bastok Port, I-7 by the riverside
San d'Oria
Moozo-Koozo in South San d'Oria, K-6 in the Lion's Spring tavern
Windurst
Burute-Sorute in Windurst Walls, H-10
Jeuno
Tuh Almobankha in Lower Jeuno, I-8 in the Merry Minstrel Meadhouse
Selbina
Yulon-Polon in Selbina, I-9 in Shepherd's Muster
Mhaura
Willah Maratahya, I-8 in the Sailor's Stay
Tenshodo
Quntsu-Nointsu in Norg, G-7
Making Gil Quickly In FFXI (Final Fantasy strategy guide)
February 20th, 2010Making Gil Quickly
Tutorial on how/where to make Gil quickly as a new player in FFXI.
Monday, October 27, 2003
Introduction
Gil in Final Fantasy XI is very hard to come by, especially for mages who cannot fight weak monsters alone for items and do it with relative ease like Warriors can. This guide is designed to help you make fast cash at the early stages of the game.
Working the Auction House
The Auction House (AH) is your best friend in making money. Much like a stockbroker works in the stock market, in Final Fantasy XI, the majority of the trading goes on in AH. In Final Fantasy XI, the price for items is set by players in the AH. This means that if you have a monopoly of a certain item, you can charge as much gil as you want, assuming that the demand is there. Furthermore, there are NPCs standing around the AH that will let you transfer items, gil, from player to player. If you have mule accounts, you can send items to their Mog House using this free service. Another benefit to having a mule account is that you can put more items up for sale in the AH because the limit for selling items in the AH is 8 items per character at a time. By setting up mules in each of the three cities, Bastok, San d’Oria, and Windurst, you can mule items to each other and sell them at a higher price in different cities. For example, Windurst stores does not carry the sword Sapara because it is sold only in Bastok, this means that Warriors that started in Windurst cannot buy that sword unless they go and see if there is one for sale in Windurst AH. By selling items from another city, you can add on a “transfer” fee and mark up on the price of the items. Depending on how important the item is, you can double, perhaps triple your profits. The last benefit of setting up mules in each of the three cities is that you can do a price check instantly before bidding on an item that seems to be priced unfairly. Chances are, someone is doing the same thing as you are and selling items that can be bought from stores and selling it at a higher price in a different AH. Items that can be sold are not limited to weapons and armors. Because each city specializes in different guilds, many players will want to buy materials in AH so that they don’t have to run all the way to another city to obtain materials. Another commodity that is commonly traded are magic scrolls. For example, Bastok does not carry the magic scroll of Cure II while San d’Oria and Windurst does.
Pricing your items properly is also very important so that you get paid the most for each of the items you are selling. For example, to synthesis a copper ingot, you need four copper ores and one fire crystal. Suppose you have four copper ores for sale in the AH, and no other copper ores are in stock. Price the first ore at the rate that it is selling. Price the second ore with an additional markup, the same with third, and forth. The reason to price the items at a mark up is because in order to synthesis copper ingots, you must have all four copper ores. This means that the person who is buying the materials will pay more money to complete the set of four.
During first month after you register Final Fantasy XI, you can create up to 16 characters for free. Make sure you delete them before the month is up if you do not want to get stuck with that bill for 16 characters.
Easy, repeatable quests
Depending on which city you start in, you can only do certain quest that’s location specific. In other words, you cannot activate a quest in Bastok from Windurst until you go to Bastok and talk to the NPC that gives the quest. The types of quest you want to focus on are the ones that you can repeat over and over again for easy money.
In Bastok, there is a quest that you can repeat for 700gil each time you give the NPC the item he asked for. The quest is given by a Galka named Pavvke in the bottom residential of the slums in Bastok Mine. Talk to the Galka there and he will ask you to bring him a Silver Name Tag. Next, go to Palborough Mines and kill Quadavs on the second to third floor until they drop the item. The Quadavs in Palborough shouldn’t be much of a problem if you get a friend to go with you. At the end of each battle when you kill a Quadav, they drop gil. Therefore, it’s a good idea to ask a thief to come with you so that the amount of gil dropped will be multiplied by the Thieves’ passive ability, “Gil Finder”.
While you’re in Palborough mines, make sure to target Amethyst Quadavs and Onyx Quadavs because they drop fetish parts that you can sell in stores for at least 190gil, and up to 300gil in AH. Fetish parts are needed for mission 3 in Bastok. Other items that Quadavs drop that sell for good money are the magic Scroll of paralyze, Shell shields, and Quadav backplates.
In San d’Oria, there is a NPC that ask you got Bat Wings. Each time you give him two bat wings, he will give you 200 gil in return. That NPC is located in North San d’Oria, and his name is Secodiand. The weakest bats that you can fight bats just outside of San d’Oria in Ronfaure during the night. In fact, any type of bats that you can drop bat wings. It’s just a matter of how much work you need to do to kill one.
In Windurst, there is a NPC that will ask you to bring him three Spool of Silk, or three Crawler’s Calculus. The NPC that gives that quest is located in Windurst Woods by the Dhalmel zoo, and his name is Illu bohjaa. You cannot mix and match these items; you need to bring him either three Spool of Silk, or three Crawler’s Calculus. Each time you give him three of the same items, he will reward you with 600 gil. To obtain Crawler’s Calculus, or Spool of Silk, go to Sarutabaruta just outside of Windurst and kill Crawler’s there.
Guilds
Guilding is also another good way of making easy money. It doesn’t take a lot of guilding skills to make simple items such as equipment for beginners. The guilds I recommend joining for easy money are: Blacksmith, Weaver, Tanner and Bone worker. The recipes for Blacksmith items require only common items. Items that you would be making as a Blacksmith are bronze daggers, harness, swords, and caps. These items are very low level, which means that low-level players will buy them for cheap upgrades. I also recommend the Weaver guild because as a weaver, you can make doublets and cotton doublets that all non-warriors will essentially wear. Doublets are a very popular item for mages and monks. If you decide to join the Tanner’s guild, you can make simple mantles that level 1 players can wear. Since stock characters do no come with capes, mantles are very popular items as well. Similar to Tanner, Bone workers at early levels can make simple accessories that low level players want because stock characters do not come with earrings, hairpins, or a second ring. Popular items for early stage Bone workers are shell earrings, shell rings, and bone hairpins.
Bazaars
To set up a bazaar, go into the menu screen and price each of the items to the desired price. Players will be able to browse through your bazaar even if you are AFK. The best place to set up shop overnight while you are sleeping or away from the game is around the auction houses. Bazaar is another way to sell items if your AH account already has the limited amount of items up for sale. It is a good idea to sell items at a discount on bazaars so that people will buy from you first before buying from the AH.
Final words
Remember, the more you jack up the price of your items, the more people will have to jack theirs up to pay for them. In other words, if all items are inflated, you will suffer the consequences as well. Money comes, and money goes. Basically it’s always the same money that circulates around. Let Ragnorok be a lesson to the rest of the servers in Final Fantasy XI, where a pair of Leaping Boots cost 500,000gil.
FFXI Mining Tutorial (Buy Final Fantasy vii)
February 17th, 2010FFXI Mining Tutorial
All there is to know about Mining in FFXI
Wednesday, November 19, 2003
Mining is a very worthwhile profession to undertake in. Probably the biggest advantage with mining is that it is a “no skill” job, which means that everyone and anyone who mines does so at the same level, since there is no skill you can gain in the job. Unfortunately, not many people know how easy it is to mine.
The first thing you need to start mining is a pickaxe. Pickaxes are easy enough to obtain at the Auction House, and as I write this guide, a stack of twelve goes for about 3000 gil. If you find yourself paying more than 3000 gil for a stack of pickaxes, you are paying too much. Chances are that spending more than 3000 gil will mean that you will not gain a profit from mining. However, the best, and I repeat, best way to get a pickaxe is to have a friend make if for you cheaply, or better yet, to make it for yourself. Making one requires both blacksmithing and woodworking, at low levels however, so it might be a good idea to gain in both if you really want to turn a profit. Of course, if you are already a smith, mining will profit you massively since you will not need to buy your ores from others.
One final note: make sure you have room in your inventory for ore before you go out mining. Ore does NOT stack.
Now you are ready to mine. I recommend for beginners and low level characters to mine in the mines at Bastok, since most of the creatures there are easy, and only a few are aggressive. The hardest/most boring part of mining is finding a mining point. Basically, all you can do to find one is to randomly run around the mines, hitting F8 (Target nearest object/person which isn’t a PC) as you run along. Be sure to check behind monsters, since they might be blocking your macro from finding mining spots that may be behind them. This process may take a minute or so.
Once you find a mining spot, get near it and open up your inventory. Select your pickaxe(s) and “use” it/them. Then, with the mining spot targeted, hit enter. A very short mining animation should ensue. Once this occurs, one of four events may happen:
1) You obtain an ore, or other item such as pebbles.
2) You obtain an ore/item, but your pickaxe breaks in the process.
3) You obtain nothing.
4) You obtain nothing, and your pickaxe breaks.
When you first begin mining, you must be aware of one thing, pickaxes break often. When I say often, I mean OFTEN. It was not uncommon for me to be mining and have my pickaxes break on me after only two or three uses. In fact, in one occasion my pickaxes broke on the first use. I do not know whether or not this breaking is random, or if pickaxes have a durability which wears away over time. Either way, they break.
Also, a mining spot may become exhausted fairly quickly too. If you are lucky, you may be able to get five or six good swings in before the mining spots disappears, meaning there is no more ore to extract there. Once this occurs, you must again run through the mines, looking for another spot as you did before.
Once you obtain a fair amount of ore, you can go sell the ore, or use it yourself. From my experience, the ore that I profit from the best is iron ore, which I was able to sell for 600 gil. However, as the supply/demand for the ores changes, so will the price. Therefore, the best way for you to determine the regional price for ore is to check the Auction House. As a side note, mining may seem tedious, but remember that making it easy would only lower the demand, and therefore the price, of ores. And there you have it, mining 101. Now go out there and make some money! Have fun!